#ifndef STATUSBARELEMENT_H_
#define STATUSBARELEMENT_H_

#include "MenuElement.h"

class StatusBarElement : public MenuElement
{
	float max;
	float current;
	
	public:
	StatusBarElement(TextureManager * textureManager, char * textureName, Vector2D position, Vector2D size, Vector2D * textureVertices, float maxValue);
	~StatusBarElement();
	virtual void Draw(Vector2D parentPosition);
	void SetCurrentValue(float value);
};
#endif /*STATUSBARELEMENT_H_*/
